Turn off log output by default (ja: turn off log output by default)
ikuko
Unity's log output is generally very heavy. The current log output is useful to the world's developers, but for visitors to the world, it is also useful to the is not necessary.
If you have something like "--enable-log-levels" as a launch option, you can use Good.
(japanese original text)
Unityのログ出力は一般的に高負荷です。現在出力されているログはワールドの開発者にとっては有用ですがワールドを訪れる人にとっては不必要です。
起動オプションとして「--enable-log-levels」のようなものを用意すると良いでしょう。
Log In
SAADHERO
Seeing That a Few times the Log was around 80Mb and once 127Mb it seems to be using a fair bit of power so true hopefully we get a option to not Log
Tony_Lewis
Since most of the log contents are voice sync, IK sync, and position sync logs, it's probably impossible in reality.
Also, it is difficult because it is also used when sending crash logs to Unity when an unintended crash occurs.
Also, if you focus on yourself and are out of range, synchronization logs shouldn't be calculated
If anything, it's mostly caused by cases where the world side and avatar side aren't properly optimized. (Something superfluous was set to sync, the implementation method was wrong, and the structure of the avatar caused the log flurry.)