True Eye Tracking
tracked
A
Andrew Ratcliff
Open up two Vector3 channels for left and right eyeball direction signals. I have Vive headset with Tobii Eyetrackers and an Alienware laptop with built in Tobii eye tracker. The signals are provided nicely via Tobii Unity SDK, it would be great if I could pipe those signals through to my avatar in both VR and desktop mode respectively.
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°sky
i think they forgot about this one
Scout - VRChat Head of Quality Assurance
tracked
Undertrash
Guys I think we have it now
°sky
Undertrash: we dont, both eyes move together as one, and there is no convergence or individual eyelid movement
Undertrash
°sky: Ah okay that makes sense
L
LithiumFox
Please add this. The biggest thing is with current work arounds it already functions just requires some buggy implementation. I have an HTC Vive Pro Eye with Sranipal tracking so this would be helpful to be able to use this with my avatar.
el ff1493
might even get away with a 2d vector, eyes movement is restricted and that could be taken advantage of
hakanai
el ff1493: Yeah, it's hard to imagine a need for someone to be able to twist their eyeballs.
Then again, you still need a float for the amount each eye is closed as well.
ଳ̴̖̕
This would be super super beneficial for disabled individuals who resort to VRC Sign languages (like ASL or JSL) as eye tracking and facial expressions are a big component of signing.
~ Storm ~
Why isn't this a thing?!! NEOS has many things Vrchat is holding back on like this feature. Otherwise people are going to use a different route, like mods and I really don't like adding mods to my game and I'm sure mods don't really like it either. Yet, here we are.
shininghero
It's definitely possible. I've seen mod users have that support added on.
Devs, I recommend getting in touch with the makers of those mods, and working to merge their code in. After reviewing the code for security, of course.
Salbug
shininghero: This should be possible natively once VRChat implements OSC support.
hakanai
Salbug: It's possible to implement it ourselves right now with OSC support, but doing it that way consumes avatar parameter space, and it's still nicer if everyone can use a thing, rather than just everyone who knows how to get it to work.
Ruuubick - Designer
Merged in a post:
Eye tracking with the 7Invensun add-on for Vive and Pimax
TJK10Able
Since Vive and Pimax are finally getting the eye tracking module for Vive range of headsets and Pimax 5K/8K. Is there any chance that you might add support for 8Invensun's eye tracking add-ons? This will definitely help with foveated render and social VR experiences where eye tracking can make your avatar move your eyes with realistic precision.
Ruuubick - Designer
Merged in a post:
Real Eye Tracking for VIVE PRO EYE
Wing
With VIVE PRO EYE, it will be possible to reflect the real player's eye position to the avatar. Annnnnd it will super fun and immersive!
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