Toggle to disable bloom and other post-process effects
Maribel Hearn
I would love to see a feature to toggle bloom and other post-process effects off at the client side. Many VR users go through great lengths to reduce fogging/god rays and other bloom effects that are a natural result of the lenses inside VR headsets. These users do not want even more introduced to their view by bloom and other post processing effects. This could also improve performance on low-end PCs.
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Merged in a post:
Disable post processing stack?
General Sotheny
Currently there are quite a few worlds that use the post processing stack and i'd like to suggest a way to disable it since sometimes the effects look horrible in VR and other times it'd just be nice to have the performance boost in crowded worlds. I'm think maybe a button in the main menu or options menu that disables it.
Code-Floof
The reason I really want the option is i suffer from the side effects of having infantile spasms when I was 2. But after taking meds to cure them I still have issues. Visual overstimulation causes a fight or flight response. This is why I block audiolink, and want to block post processing completely. There is a noticeable connection for me between post processing as a whole and triggering the issue. Not just bloom. Turning it off with mods helped a lot in reducing time between triggering the response. This is an accessibility feature for me even if worlds look wrong or ugly. I just want to enjoy the game.
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Other canny posts merged into this one:
Al Capone
You should instead ask the world author to fix their world. The post process stack handles more than just bloom and aberration. For example, without tone mapping HDR light can't be represented properly.
DarkSpitfire19
Al Capone: What were to happen if the Creator of the world quit playing
General Sotheny
I feel like the major problem is really only with stuff like DOF and Bloom (fortunately i haven't seen anyone use DOF). Stuff like color correction and eye adaption i don't see many people having a problem (That one Persona 5 map really needs it). But i agree, an option to disable the Post-Processing stack would be nice. I'm sick of having my headset's flare problem be worsened by bloom.