Synced avatar states
complete
bd_
These days a lot of avatars are using various hacks to implement "inventory systems" or "emote switches" - that is, persistent state changes that can be used to spawn props, disable or enable pens, etc. However these suffer from a number of flaws - they require editor plugins or manual animation edits to create, are limited in what they can control, inconvenient (eg, disabling a mesh requires reparenting it and breaking the prefab), and most of all - because they're not synced, the avatar state can desync if someone is looking away when the state change is effected.
Please add a proper, supported, synced state system that can be used to animate objects under an avatar.
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complete
As noted below this has since been made possible with Avatars 3.0
SplitScream
This has been fixed with AV3
Lil Fluff
An official persistent state system (possibly as an extension of gesture control?) Would be absolutely fantastic
Vanilla Neko
That would be nice considering most people using the system now are getting around this issue by basically just making their bounding box absolutely massive so that it pretty much covers the whole of any map they visit which obviously isn't ideal for performance