Stop using grip on Index Controllers and Touch Controllers for OnInteract
complete
MehStrongBadMeh
The grips on the Index Controllers and Oculus Touch Controllers are used for holding VRC_Pickup objects, this is logical. But, for some reason, OnInteract triggers can be activated with either the Controller Trigger or the Controller Grip. This is confusing, as the act of picking something up and the act of interacting with something (generally buttons and switches) are very different. OnInteract should be restricted to only working with the Controller Trigger to ensure that these actions are activated deliberately.
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Gage Sides
I believe this should be changed to be a option in the settings tab after playing the game for over 3k hours making this change makes me not want to play as much anymore I feel it is more of a hassle to have to press all buttons then just one grip button since I have used the Oculus Rift since I started playing.
Mimi
Gage Sides: what do you mean "all the buttons"? you push trigger, like it was always supposed to be
Gage Sides
Mimi: like to toggle between the old and new way
MehStrongBadMeh
Gage Sides: As I stated in response to the previous comment. You can map both interact and grab to the grip button, if you so desire, using the SteamVR controller settings.
hakanai
MehStrongBadMeh: Not if you're not using it you can't.
It's the kind of change that really would have been nice to have an in-game notification for.
When I encountered this, the light switch worked for everyone else in the instance and not me, and I literally thought the instance's triggers were broken, but somehow pickups still worked. After 15 minutes diagnosing it with others in the instance, we were just about ready to create a new instance, until someone says "ah, bindings changed", and I was like, "what are bindings?", and we finally figure out what changed. I'd complain about not being notified about the change at all, but it did at least appear in a note somewhere a few pages up in the announcements channel. That wasn't very visible to me, I literally found it after searching for it, after losing 15 minutes of my life to the change.
And after all that, there is still no obvious way to change the setting, so I just get stung by the issue every time for god knows how long until I adjust to it.
Thinking very out loud, but I guess if triggers would hover some kind of icon indicating what button you're expected to press to activate them, maybe that would have gone some way towards reducing the confusion? I would have said "oh, it's not showing the grip icon anymore", had a bit of a gripe and maybe adjusted to it without thinking about it too much.
Aev
complete
Fixed in 2019.3.1.
owlboy
I never ever had an issue using the grip button on Touch for OnInteract. It felt better than pulling a trigger.
But on Index grip is too finicky for it. Either it’s too easy or if you calibrate I he settings a bit you have to be way too deliberate/forceful.
MehStrongBadMeh
owlboy: Keep in mind that, if this change is implemented, users can still opt-in to have grip also be used for OnInteract by mapping the the interact trigger functions to grip via SteamVR controller settings (you can map multiple virtual functions to one physical button).
MotoFckr9k
I like using the trigger on the Oculus Touch, but on the Valve Index controllers, I find it really annoying since it gets accidentally pressed so easily.
Kalista Phoenix
I now have Index controllers, and it frustrates me to no end when I'm just casually sitting on the floor, or even just standing nearby, and I accidentally wrap my fingers just a bit too tight (which.. is apparently sensitive, even though I'm mostly just casually standing and hands resting around the handle of the index) So I often end up sitting on some seat, or even worse... mess up my Full body tracking, because I have to squeeze the grips, not the triggers.
Kitty
I actually like it being grip for holding, but since they added Network IK its not fun for me lol, having an option to swap modes would be nice.
MikeCore
i'd love if there was a way to toggle a grip, like the vive wands can pick something up with trigger and then it is stuck to there hands until they hit the grip to toggle them off instead of having to hold the grips on controllers such as the index.
John H
Also applied to FBT calibration. On Vive you pull both triggers, but now you squeeze both grips, which is an undocumented change in behaviour. A simple one to figure out but still a minor problem.
Blek Camellia
John H: uuuuuh... it was always a thing on oculus...
John H
Blek Camellia: I'm sure it was. I'm talking about on Vive/Index.
Mimi
This is how it is on the touch as well and it's really annoying! It would be great if this were fixed so grip did not interact! And no, grip doing interact is in no way like Super Mario Brothers Raccoon feather!
MehStrongBadMeh
Mimi: Updated post accordingly