I noticed that the material slots from particle systems are counted towards total material slots.
Now this contributes a lot to missunderstandings. How often do I hear "atlas your fricking avatar" when in fact it is completely atlassed and performs well 99% of the time. I do have however a ton of different particle systems which are animation triggers only.
If people look at these stats I would like that they know that these are on particle systems and not on the avatar. Yes they can check the amount of particle systems but not everyone undestands this relation in particular.
This is the most prominent example but also a complain in general.
As a user I do care about what I see to decide if I wanna show someones avatar. I do not care as much if things are on temporary animations. Overuse of those would be very noticeable.
As a solution to this I would suggest you add a row. It would look like that:
default state | maximum | suggested limits.