[SDK] [Feature] Add support for setting Bounce Threshold.
available in future release
Genesis
Please add a method to allow world creators to change the Bounce Threshold setting (located in Unity under Edit > Project Settings > Physics > Bounce Threshold) for their world.
This would allow for more accurate ball physics for games that require it (e.g. beer pong)
Perhaps this could be implemented into the VRC_Player Mods component?
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available in future release
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Fax
in progress
We'll be adding getters and setters for
UnityEngine.Physics.bounceThreshold
in Udon!Fax
Merged in a post:
Add a node for Physics.set bounceThreshold
Kaj
Since the Physics.set gravity node exists now, it would also be nice to fine tune the physics minimum velocity for bounce calculation setting. This would allow small objects moving at proportionally small speeds to be able to bounce instead of falling flat on an elastic surface like they do with the default seting. (billiards, pong) https://docs.unity3d.com/2018.4/Documentation/ScriptReference/Physics-bounceThreshold.html