Dynamic bones released an update with the following changes:
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Add "Roots" parameter to setup multiple root transforms.
Add "Blend Weight" parameter to control how physics blends with existing animation.
Collider add enable/disable check box.
Collider add "Radius 2" to setup capsules of two radii.
Use multithread to improve physics simulation performance.
Parameters can be animated with Unity animation system.
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Updating the game to this version may be an easy way for everyone to save some frames while we wait for avatar dynamics.
Also, being able to animate the dynamic bones script adds a lot of possibilities to 3.0 avatars