Revert disabled objects being analyzed for performance ranking
Livb
It's undeniable to say that what's made vrchat so popular is its own playerbase. The ability to freely create any worlds or avatars that you wan't is something that very few VR games offer.
There's a very thin line between creativity and performance. While I'm sure that previous patches have hurt some people I'd argue that they were necessary for creators to optimize their stuff.
But this update has just completely obliterated that line in favor of performance. Yes, you could argue that you can still upload poor/very poor avatars but let's be honest here we all know most people are gonna block them by default. VRChat has just lost one of the fundamental aspects of what made it so great. Creativity
If an user is "clever" enough to somewhat make use of animations for props, particles, etc surely they'll care enough about the game as to keep it optimized( example: a flashlight that they only pop up in very dark maps or a snail marker that only pops up when drawing). And if not, well, anyone can always block them manually.
I've been playing vrchat for more than a year now and let me tell you that this is a HUGE mistake. Please revert this change. You're killing the game
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ଳ̴̖̕
putting 1500 particles on an avatar is unoptimized
Livb
ଳ̴̖̕: The way the system works now is that it analyzes all your disabled objects. You're supposed to toggle your stuff with hand gestures so naturally you won't have all your objects activated at once. It's impossible
Before you could create very complex avatars while keeping them optimized through the use of hand gestures. Say you have a different prop for each hand gesture, each prop with their own particles/audio/light or whatever. You can only activate one at a time but this will consider your avatar as if in ALL your hand gestures were activated at the same time in the worst possible way since this also considers the maximum amount of particles/subparticles making it extremely unfair towards avatar makers
matthew wood
I agree. There should be more tools to adjust what displays for each user. I dont know like disabling custom overrides. If performance is an issue.