Rethink Avatar channel in discord
complete
Ron Millar (CCO and Design)
Avatar channel in discord maybe needs to be broken into multiple channels for basic, advanced and showcase. Also good information captured somewhere for all to benefit. Open to ideas from all of you that use this channel. Think of the new user as well as seasoned community members.
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Aev
complete
Aev
The avatars channel was broken into multiple categories quite a while ago, and it was a very well received change. Marking as complete.
Jazneo
I would suggest moving the Tutorials top development to be the first thing They see.
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murakumo
I'd say if anything it's not needed to break up unless you're doing
>Avatars
>>avatars
>>advanced-development
>>scripting
>>shaders
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Disco
murakumo: Did you read the posts that mention at least splitting it up into unity and blender channels? I think that's definitely needed if nothing else.
HardLight670
+1 to the showcase channel. One for worlds would be pretty swell too. It'd make discovering new worlds easier as you wouldn't have to go through the arduous process of logging in, browsing through the worlds list, and then waiting for it to download on the client.
I'm not sure I like the idea of making a 'beginners' or 'questions' channel as they usually become too imbalanced with many people asking questions, but few people providing actual answers.
Avatars as it is now is great for beginners because they can get answers quickly there - with the downside being that it becomes harder to discuss other things besides the questions. That said, if questions were separated by topic, they might become a bit easier to manage.
One thing I'd like to see is Avatars split up between Blender stuff and Unity stuff. That way, modelling topics like decimation or rigging could be discussed in one place while shaders, overrides, and scripting could be discussed in another.
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Disco
HardLight670: Oh good call! splitting it between blender and unity would work well. That way you'd also get the experienced users hovering around the right channels and seeing questions relevant to what they're actually good at doing themselves.
BlackWhite黑白
HardLight670: +1 separate by topic instead of the level of question.
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Disco
I agree that basic and advanced should be separate channels, what I would like to focus on though is funnelling the correct information straight to newcomers when they enter the channel. The current pin at the top of the channel "leave upper chest blank" means almost nothing to someone who literally just installed unity.
Secondly, MMD models are by far the most popular topic with newcomers and there are certain ways to deal with them and edit their rigs. A single document outlining this process would alleviate the majority of clutter in #avatar and any new instances of it that would be made in the future.
There should also be a rule regarding asking a question. e.g. do not simply ask or state that you have a problem. If it is something that can be visually identified as an issue by themselves then they should accompany their question with a screenshot. Having to ask for one just clutters up the channel.
Ron Millar (CCO and Design)
Disco: That's some good info. This is potentially a good place for information to go https://docs.vrchat.com/discuss and we could probably tweak it to our needs.
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Disco
Ron Millar (CCO and Design) : With the current layout of the support site you linked I can imagine posts getting lost rather easily.
HardLight670
Ron Millar (CCO and Design) : That looks like a good start. Would it be possible to allow general info posts there in addition to questions? Forums are a great way of doing self-documenting community knowledge, but they need to have a proper balance between purely informational content and questions. Otherwise everyone will just stick to using the Discord channel where things will be more up-to-date and answers will come quicker.
Side note: I didn't actually know that page existed until now - so it could probably stand to be advertised a bit more around the community.
BlackWhite黑白
broken into multiple channel will cause more confusion and question being unanswered or "ignored". We should focus all of the info in single platform so we may have basic error and issues answered without being asked multiple time.
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Disco
BlackWhite黑白: I dont agree with this. it's already apparent that a lot of people come straight to #avatar before they even attempt to google anything. The user base of VRchat is steadily increasing on a weekly basis, things are only going to get worse if we don't make some kind of change to how we're handling the traffic. I'll be honest the way things are at the moment causes me to some times ignore questions simply because there are so many people asking the same things over and over and they lack a basic understanding of what they're working with which makes it almost impossible to explain anything to them.
BlackWhite黑白
Disco: that is true, I have seen your other reply and it think it could work. But as you have said they don't bother to google anything, i really doubt that they cared about the level of difficulty. Maybe if we separate the topic such as Blender, Unity, Bones, MMD and other avatars for example.
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Disco
BlackWhite黑白: I think unity and blender channels to serve the same purpose as #avatars is definitely a good start.