Hey team! Love VR Chat, but the current performance limits feel outdated. The Quest 3 is 2.5x faster than Quest 2 but stuck at the same 15K poly limit - could we get higher limits with dynamic scaling? Modern PCs could easily handle 500K+ polys too. Some simple toggles like disabling avatar colliders by default or render distance controls would help performance a ton. These changes would really help creators push quality while keeping things smooth. Thanks for considering!