Proper Accessibility features
Adorkable™
As a legally blind individual, I find it difficult to read in-game menus while using a VR headset due to the size and color choices. I suggest implementing a simple solution: Two color wheels one for text, another for background (with the option to enter 6 digit HEX codes), Secondly adding a UI scale adjustment. These features would address the needs of individuals with various eye conditions by allowing customization of menu colors, text, and size. Additionally, they would benefit all users, enabling anyone to personalize the menus and text to their preferred aesthetic. It's surprising such effective and inclusive features haven't been implemented yet, considering how much they could enhance accessibility and user experience.
Additionally, please allow customization of the VR laser pointer, enabling users to adjust its brightness, thickness, and color. This would make it easier for individuals like me, who struggle to see the pointer clearly when selecting buttons on a menu, to navigate more effectively.
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Adorkable™
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Flufflestuff
Heres a list of very basic Anti-accessibility things VRC has done.
>A basic gamma slider was considered a "controversial addition" ages ago and has been under interested features for almost four years now. If you have problems with low light vision F-you
>The brightness slider only lets you decrease brightness but not increase it.
>We still cannot resize radial menus or have an option to use things other than radial menus for people with hand issues.
>The grip-toggle binding is confusing to set up, requires special controllers on some platforms, and will break your controls on others. Please make this a checkbox instead. This will make game worlds 1000% more playable for us with issues like carpal tunnel.
>Hand tracking controls literally involve motions used by hand therapists to detect intense pain caused by tendonitis. These controls will cause you to have intense pain if you have tendonitis in your wrists. There is no workaround. You cannot avoid it. They are legitimately designed in a way that it will cause intense pain if you have tendonitis and will cause repeat stress injury with repeated use. Please reconsider these input methods.
>The option to rescale the main menu is buried in radial menus, and only lets you shrink the main menu. This location is nonsense design in the first place, and it only lets you shrink the menu which is counterintuitive to accessibility.
>Zero options to resize chatbox text or have any sort of chat box history for either administrative or accessibility purposes.
>Chatbox visibility is not prioritized in culling and will always be obscured when clipping through avatars. This could be a togglable option.
>Only X-input and steam controller controls are whitelisted in EAC still since it's implementation, if you require an accessibility device to play that isn't bindable through X-input/steam you risk being banned if you can't figure out how to make a hyper customized avatar capable of handling your acessibility device via OSC, set up an OSC server, ETC.
kawashirov
i'm not blind, but my sight isn't great so I often struggling to read small texts, and there is a lot of, sometimes. Have to bring menus closer every time.
わためShogun
This would be perfect. It would help people in need and also make the game more enjoyable for everyone! Great idea!!!
Taki Yakitori
This is perfect. Accessability for VRC especially visual is important. We want our friends to have access freely around VRChat and experience what we experience! Upvote for sure on this.
Crysteal
Great suggestions. Simple changes like these can make a big difference, fully support this