Back then in 2020 to early 2021, we were able to monitor which gameobjects/UdonBehaviour are eating the most resources while testing in the editor by inspecting it through profiler window, going into raw hierarchy and it will show which behaviours are eating the most.
Nowadays, all we see are percentages, time ms and gc allocs; We're unable to see which related gameobjects nor scripts that eat up most of the resources.
I know in UdonSharp's discord, they've provided a way to determine the usage but it only displays the overall cpu usage in ms for all of the UdonBehaviours in total. It's a workaround but it's hard for us to pinpoint which is which.
I'm just asking if it's possible to bring back that feature; or something equivalent.
Thank you!