There's a problem with avatars that are either very pale or have a deep tone that visit various maps: the lighting on most of these places make these avatars either look blown out, or not visible at all. It forces players to choose avatars of medium skin tone to fix the problem, but that makes them unable to pick what they really want to be.
I think this is more than just the fault of an individual map's lighting issue. This can range from everything from an individual's headset brightness settings, to the map's lighting, to what post processing is uses.. there are a lot of variables that play into this. But the short of it is, there's an issue with seeing some avatars in this game when you should be able to see them under reasonable circumstances. You can see a pale person and a dark-toned person in real life. So why can't we view them that well in this game?
My solution is, let's have a brightness setting for players to fix this. When you select avatars on the menu, you can adjust the brightness slider to bring up that individual's lighting, or tone it down. On a map where you're unable to disable bloom or post-processing, this would be a godsend.
This would also help with people who are purposefully using a whitelisted shader that's causing an eyesore on a map with how bright they appear. Turn their brightness down without disabling it, and now you can talk to them and enjoy how their avatar is supposed to look.
Thank you for taking a look and considering this issue. I hope you'll agree with my suggestion, it could help a lot of avatars!