Player Capsule Changes
SplitScream
The Player capsule was designed arbitrarily when it was implemented. This has created a limit in what content creators can do in choice of map design. Forcing an arbitrary standard that has pained map creators for years.
I suggest adjusting the collider height to the player head position now and offset it upwards by 8% of the total camera height
This way the capsule collider for maps can be used to stop big avatars, and enable crouching in gameplay use, of course map creators can choose to keep the avatar height standard for their game's for "fair play" but you can also alter player player speed and health depending on this height
This could be used to fix the quest collider being off center, the collider width size discrepancy with local and networked capsule
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ville672
Better colliders for players would be nice. I sometimes keep hitting things like ceilings that are not even close to me.