Physbone culling
ktosyt
Its just like avatar culling but for physbones. This is useful for people who have a lot of ram (32GB) but have a low end CPU (any i5 that's xx4000f or non f. also old ryzen3-5). You usually don't see a lot of the physbones on Avis since some people are behind you or thru a wall, and sometimes your in a big event but you just want to have some peoples physbones on since if you have every bodies on it would crash the game. I personally lag way to much before my ram is fully filled up because of the physbones so this feature would help improve performance in big lobbies.
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Slone Fallion
I think this is a good idea, so long as it's able to be set by the user. There are some edge cases I can think of that would make sense to calculate through walls. Such as having an avatar that's a table of plushies - the plushies can be moved from the source location and posed in a spot via physbones.