Osc locks arms
tracked
R
RavenTheSergal
when using osc parameters to do anything is will lock vr players hands into the walking animation, is there any way we could have it not do that?
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ZenithVal
As of the most recent Open beta, this is fixed!
Raphiiko
Running into a similar thing here. Toggling voice mute via
/input/Voice
completely disables any controller tracking, that I cannot seem to get back unless I restart the game.This GitHub issue seems to contain a bit more info: https://github.com/vrchat-community/osc/issues/108
Scout - VRChat Head of Quality Assurance
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ShayBox
This needs to be fixed ASAP 👍
Fuuujin
I Use OSC literally everyday, but I did not know about this. Upvoted.
McArdellje
This specifically only occurs when using any "/input/" OSC parameters and, while still a bug, can be worked around by setting the parameter's value to 0 at least once per second.
I found that trying to send it once per second was not stable enough though I found that sending a value of 0 every 0.4 seconds and waiting 0.01 seconds before sending the correct value again entirely prevented this bug while adding minimal "jitter" to movements
Cat Girl Eddie
Highly related to this issue posted on github by myself and Razgriz