Optional setting to interact with others Dynamic bones
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Timoté S.
Alright, I know a lot of us already asked for this since 2018 from what I've seen.
But now it's 2020 and I think it should be here but it's not. And not only I but WE want to interact with others dynamic bones, don't lie, if you use VR, you want that. Of course it will be an optional option, like in safety settings with ranks or having to enable them on the person we want like for hiding or showing an avatar.
But please make this be available.
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In April we released Avatar Dynamics. It lets you interact with PhysBones on avatars! 👉🦴
Blog post:
Documentation:
Happy new year.
Vanilla Neko
Honestly while I understand that the devs don't want to do this because of performance issues I don't see why it couldn't be an option that you can toggle on. Even provide a small dialog box the first time you click it basically warning you that can cause performance issues.
Other games like neos and chill out VR have already proven that this as possible. And fans absolutely love it. and pretty much everyone I know in vrchat who has a client has dynamic bone interaction as one of the main reasons they use it. The fact that this isn't already in the base game is rather surprising to me.
there's already clients that can toggle this on and can even be toggled for individual users. So the fact that the devs still refuse to implement this is just appalling. If a bunch of random players can slap together a way to make it work and perform reasonably well then surely the games developers could make something even better
Kapn
I see people with modded clients that allow this all the time. They always say it’s super fun lmao.
DeadBot
Kapn: It is fun but the thing is.. no one wants a random person running around boob slapping girls who has avatars with dynamic bones in those parts..
`Squishy
With the new UI coming soon, I think it's finally time to include this as an option.
A key motivation I see for allowing this feature, is to remove the biggest motivation currently existing for players to seek out 3rd party mods and clients. Whilst modes that allow interplayer collision are 100% harmless and non malicious, the simple act of looking into and installing these mods brings players closer to the side of things that includes malicious or intrusive modifications. It normalises the concept of using such things as standard, and makes for a slippery slope of players finding it easier to justify adding additional potentially abusable abilities that they shouldn't have.
I've seen plenty of evidence of this myself. People who initially only wanted or cared about dynamic bone collision, gradually adding more and more, skirting the line of malicious use, and further publicly advertising in game how to acquire such things.
The less harmless features are officially provided, the less incentive there will be to explore potentially harmful features or uncontrollable modification.
FuzzyFoxe
Yeah, it'd be nice to be able to do that like in neosvr. One of the reasons I stopped using vrchat. No progress over on vrchat to do anything truly different. :/
SAADHERO
ya would be amazing
but it would be a fps hog as mod users say that they do it in low Player count lobbys only or they will lag massively
P
Piemur1
SAADHERO: or simply make it a setting the individual has to manually turn on for a given avatar they wish to see interactions with such dynamic bones. It would be a setting for that player to see dynamic bones interacting with other player models for THAT specific avatar. What I had in mind was for say a player B has an avatar that allows dynamic bones interactions and tells me player A about it or something. Then player C with interactive dynamic bones colliders messed with those bones I can still see player B's bones being messed with. Or okay just make it a global setting. Still give the players themselves the ability to toggle it on.