Now that we can cancel emotes by moving, let us use Loop Time on emotes.
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Ruuubick - Designer
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3.0 !
Aev
Merged in a post:
Increase the time limit on emotes now that we can cancel them at any time by moving.
Chdata
Tupper - VRChat Head of Community
Merged in a post:
Looping emotes?
Demirramon
The latest update to the emote system is honestly amazing. Being able to stop one just by moving is one step more to making emotes perfect. It's such a tiny thing, but I've been waiting for it for so long and it improves things so much.
Now, in my opinion, there's only one thing left to do: set emotes to stay on the last frame until we move (example: death emotes) or make them loop if "loop time" is checked in its config (example: dancing emotes). That would make emotes absolutely perfect and so much more fun and inmersive. If I recall correctly, this might be a very old planned feature, but right now it's the best time to work on it. Please consider this!!!
Lightning Test
Agreed, but I would like a toggle on the Emotes menu for those things (Freeze on Completion, Loop Emotes, or Normal mode). Additionally an option to have them keep playing while we move would be nice (return to Emote menu to cancel). The new Performance System looks at disabled objects, which is a problem for people who want to move while animating their body (since this requires a hidden clone to swap out). Walking while frozen (posing), or running around while dancing, would be neat.