Multiple sound file audio source
Chdata
I want an audio source script that can accept multiple audio files, but only play ONE at a time.
This is for optimization, because the most common way of using audio sources is typically only playing one at a time, despite our performance ranking limit counting it as if we were playing all at once.
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GenesisAria
The usefulness of this seems rather limited to fringe cases if we can't use AudioSource.PlayOneShot
Swingly
A sort of "sound bank" component that has an integer you can animate for which sound you want, yeaaa.