As is, it's not easy to adjust player audio for purposes like radios, area based lowpass adjustments, displaying who is speaking, or detecting a threshold of volume being reached on someone's mic.
Each of these features have valuable use cases that I've seen a variety of world creators strive to have for their own goals.
Radios: Great for cooperative games where players have to split from each other. As is adjusting both Far and Radius does this well, but if there's more than one other player, there's no way to have the world directly react to or display who is talking. Volume threshold could help with this too so worlds could implement dynamic hands free systems for radios.
Low Pass Adjustments: As is worlds strive for immersive audio mixing and it's not super easy. Implementing low pass within static areas is one thing, but changing low pass intensity for events/shows that have an instructor/speaker or dynamic elements would be very welcome.
Detecting a Volume Threshold: Aside from the radio example above, for worlds that have multiple instructors/speakers, this is an amazing asset for events/shows with UI elements that could affect streams. Another use case is for gameplay to react to players directly, for example luring dynamic gameplay elements to players.
Hopefully this list is enough to show there's a desire for these elements to be available. I'm not asking for raw voice to be readable by worlds if that's a concern. As an example, a float denoting overall voice volume being reached. That said, anything further to work with from what we have available would be appreciated.
If these capabilities already exist and I'm mistaken, please share documentation on them. Thank you!