I'd like to have more options for avatar hiding, being able to hide based on criteria other than just rank or texture memory:
>Number of polygons
>Number of skinned meshes
>Number of material slots
>Number of lights
All of these would be adjusted the same way as the existing compressed/uncompressed texture memory, where you can set the specific number threshold in increments.
This would make it easier to differentiate avatars that are barely over the very poor limit from those who are just horridly unoptimized.