love to see there is more information about the layer system in VRChat !
but it seems it's still missing the big part that i requested personnally a few years ago...
i would like to have specifics on what layers are rendered for each camera that VRChat instances:
Viewport (Player View) : what layers is rendered and which is hidden
Photo/Stream Camera (Third person view) : What layers are rendered, which are hidden
i would like to make some assets render specifically inside the stream camera, but not the viewport render...
I could do trial and error but it seems to be time wasted
if i could find this information in the creator docs and save hours
(PS: i would also like to see the internal collision matrix vrchat uses inside the docs, but i don't feel like opening another Canny for a very similar request...)