Manual in-game viewpoint adjustment
Robert Routon
Many of us with full body tracking tend to struggle with our viewpoints when we do things like sit, lean back or lie down. What winds up happening is the viewpoint keeps going back while the avatar doesn't and we wind up being able to see nothing but the inside of our own necks. Having a simple X,Y,Z adjustment system to move where the viewpoint is would resolve these issues without having to open up unity and adjust the viewpoint to a location that doesn't make sense just to compensate for it.
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Eremite
Until this is fixed on VRC's side, there's a YouTube video out there that shows how to "fix" it in Blender/Unity: https://www.youtube.com/watch?v=IqUVFuSD5a4
Usually it's caused by the avatar being out of proportion from your meatspace body. For MMDs, it's usually because the legs are insanely long.
Dujon Hartnell
This just sounds like more annoyance to me. Instead of adjusting our head position everytime we lie down, maybe vrchats IK should put matching our heads position at a higher priority than everything else.
At current vrchat seems to think the hips are more important to have in the right position than the head. They should fix the IK, then implement adjustments.
OneVoltTen
Expecially when lying down the viewpoint breaks, there should either be manual ingame adjustment or vrchat sdk option to set per body poisition view points, e.g. standing, crounch, prone.
James H
They need to change the IK system for full body tracking. Currently the viewpoint doesn’t actually follow the head. It seems to follow the hips which is why the viewpoint generally messes up when you bend over or even lay down.
Stand up straight, and put 1 finger in the middle of your screen and look in a mirror and just start bending forward. You’ll notice your viewpoint going way too far out than it should.
xEchoWolf
I agree 100%
Great Name
Yeah also some avatars’ viewpoints are farther than the right place.
CurtisVL
I think it's more that there's full body tracking issues that need fixing some day, this would probably just be a workaround for that. :p