Make the avatar IK able to react to objects in the world
tracked
Haï~
Singleplayer games like Boneworks or Half-Life Alyx have something that is now taken for granted: The hands of the main protagonist reacts to objects in its surroundings.
Whether it is to grab a door handle, pickup a pen, rotate a dial, crank a wheel, pull a lever, or grab a coffee mug, the hands will be attracted to interactive objects, highlighting the ability for the player to interact with that object, and giving a sense that the player and its environment belong in the same space.
Likewise, in these games, the hands of the player may not pass through the environment and some of its objects.
Provide a way for world creators to make the avatar react to objects in the world. Whether it is using specific pre-built components provided by VRChat, or by letting the world creator handle the entirety of the IK end effector logic by themselves, what's a given in singleplayer games should also extend to social VR environments.
As experimented with in the VRChat Udon world "RVR IK Demo" which requires the use of a specific avatar due to the absence of such a feature, this feat is demonstrable and can even be extended to player-to-player interactions between avatars.
Since the interactions need to remain believable even to remote players despite the latency, the additional IK targeting needs to be solved on each client after networked IK.
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Thad Gyther
This would be a real game changer for me. This is the one feature that would really lift immersion to the next level. In my opinion VRChat needs to seriously consider this before a competitor does. I do get, though, that not everyone will prefer this, so it should be toggleable just like the current avatar interactions, also possibly for performance sake. But nonetheless, this is huge! And a lot of people would love this! I can't believe this canny has already been posted 3 years ago. So I wanna bump this!
KiyoEventide
Please
Okatsumo
Up!
OhhhhMama
I know I'm late to the discussion, but I tried the demo world the other day and would love for VRC to implement this feature.
Nishjin
I would love to be able to have this feature for gamedev. I yearn to make super immersive games in VRchat!
Chell_Sky
This is absolutely no. 1 feature I would want. VRC is meant to be a social game, but it is sometime difficult to square when you are unable to touch anyone or anything.
lauren0001
I want my head to be pushed by other people's hands, or by their head. etc. player/player pressure/collisions. just gently, or something. it'd need some tweaking.
Scout - VRChat Head of Quality Assurance
updated the status to
tracked
Litе
needs to happen
xlxxl
please, it makes vrchat feels morden vr and add immersion
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