Make Stickers respect the Interact Passthrough settings, or limit the layers they apply to.
owlboy
Hello!
Stickers look sweet. And I assume this was already addressed in the initial design, but just in case:
I am worried about them being applied to invisible "player bounds" colliders. And I think there are two possible
easy
solutions. And one that would take creating a new option in the SDK."Easy" Solutions:
- Don't let them be applied to any collision that is already marked for Interact Passthroughin theScene Descriptor.
- Or, only have them apply to a limited number of default layers. (Default, Environment, etc)
The less easy solution:
- Provide a layer mask option for stickers in the Scene Descriptor.
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|KitKat|
+1 for a custom layer mask on the world descriptor
fundale
+1 for layer masking, affects VRSL lights
owlboy
I finally got a chance to try the stickers in open beta. I think the design/implementation for how and where they apply is fantastic.
While I won’t necessarily need it, I still think adding a layer mask would be cool.
BoatFloater
+1 for custom layer mask!