Local Sync Offset
TonyEric
Provide local client-side global sync offset control for all objects and avatars (players) for open-world movement systems created by world developers.
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TonyEric
We only need to shift VRCObjectSync, VRCPlayerAPI, items, print, and the developer of the world can implement and shift everything else himself.
TonyEric
Fixing floating point inaccuracies when the player is too far from the origin center by shifting the entire environment so that locally the player appears near the center of the world, but online he is still far from the center.