Limitations on the number of contacts and bones in an avatar
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バ亀⁄bakame
I am not from an English-speaking country, so please forgive my poor English from machine translation.
I use a lot of contacts and play PvP with a gimmick I implemented in my avatar. The idea is to reduce the HP of the opponent who has a specific receiver with a specific sender.
Here is a reference video and the gimmick in question.
I am using the mechanism to create PvE content that, with significant customization, allows you to fight powerful enemies with people who have implemented the same mechanism on their avatars.
(The uploader is a friend who helped me film the video, but the large monster and its companion-like creatures in the video are my avatars.)
Lots of BONE and CONTACT are essential to create such a mighty enemy. It is true that the load tends to be high, but some users enjoy playing with them in the way we do. Can you please do something to ease or remove the restrictions on contacts and bones?
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Tony Benson
Quest should have 16 not 8 if pc have 32
プラナリア_Planaria
I would like to see the ability for each client to decide whether or not to use the Hard Limit, like the old Dynamic Bone.
That way, most users will not be bothered and some who need a large number of Contacts can play at their own risk.
Sayamame
This Canny should probably be in the Avatar Dynamics category.
Anyway, I have heard that one of the reasons for the high Contact count in raid bosses with ABS is the Contact size limit.
About this, I have created a Canny requesting to remove the Contact size limitation, so it would be appreciated if you could check it out.
[JP]
ABSによるレイドボスでContact数が多くなってしまう原因の一つにContactのサイズ制限があることを知りました。
これについて、Contactのサイズ制限を無くすよう求めるCannyを作成しましたので、確認していただけるとありがたく思います。
バ亀⁄bakame
Postscript.
Raise the size limit of the contact. Or can contact and Sender interfere with the world? If they can, the above problems can be solved to some extent.