[Keyboard] [Quest] Switch to Keyboard Overlay
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MisutaaAsriel
Whilst this is dependent on the API version of the Oculus SDK used, it was mentioned somewhere, I do believe, that a new keyboard would be desirable.
However, on the Quest platform, with supported API versions, Quest developers can already use the Keyboard Overlay as part of the system's Focus Awareness to integrate the system keyboard within your app.
If this API is available to you
, it is recommended that it be offered, either optionally or standard, on Oculus platforms, as the primary means of input. This keyboard, in it's full form, is more versatile, adjustable, and functional than the stock VRChat Keyboard, and would provide a more seamless, integrated experience.The keyboard patches already are a warm welcome; but using the system keyboard may bring additional improvements more rapidly down the road.
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Scout - VRChat Head of Quality Assurance
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MisutaaAsriel
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Cһara Dreemurr
Unsure about this, since it would result in PC and Quest having completely different keyboards and in turn lose feature parity.
Not a bad idea by all means, but I think it would just lead to problems development wise.
MisutaaAsriel
Cһara Dreemurr: I'd say in this case, this is less about feature parity anyways since VRChat is essentially blocking the system keyboard and
reimplementing
their own, which is more limited.In this case, I feel like implemeneting input methods is "out of scope" beyond defining which input methods are supported.
Though I understand on PC this would be more difficult as searching seems to suggest Valve discontinued the SteamVR Keyboard API ages ago, and I do understand the desire to maintain consistency.
At the very least, I feel like it should be optional; Perhaps in settings there could be a "Enabled Keyboard Overlay" checkbox with a tooltip that explains the on-screen keyboard will be replaced with the Oculus Keyboard Overlay?