Desktop users don't have access to vr gestures, so we are limited to mapping our custom animations to emotes.
If you want to bring out a prop, for instance, you want to be able to keep it for as long as you want, and also be able to move while holding it.
Since emotes are limited in time and block your movement, this is not ideal.
So it would be nice if we had some keyboard sockets in the animation override controller.
Thanks.