IsMirror parameter
lindesu
Colliders are currently copied to the mirror clone of your avatar, and they cause problems with animations that use physics. Please set a parameter for the FX controller that runs in the mirror, so animators can disable mirror colliders as needed.
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Saigo
It'd also help with local animations meant to hide things.
This way the mirror could ignore the animation and you could locally hide something while still being able to see it in the mirror.
(Think non-head bone meshes blocking your view point.)
It'd also lessen the need for specific use case shaders as well as helping deal with mirror appearance discrepancies.
ksivl
Here is a visual of the problem when attempting a 'ragdoll' effect.
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