I've seen a similar post about this with a very skeptical response from Tupper stating "IPs are not expected to be private information." While this is kinda half true IP's are not made to be so easily visible. That is why there are programs invented for showing ip's and traffic such as wireshark.
IP's are counted as personal data. In a game such as VRChat which is a social game with not just 1 community but many this shouldn't be so easily accessible and the exploit should be patched immediately. There is a reason IP's are not shown visibly everywhere.
Not only could this harm individuals of vrchat but the community as a whole. We shouldnt have to use a vpn to play your game which already has 150ping + Across europe and outside of america in general many players aren't even IT literate enough to use or understand the use of one.
You should know what kind of community you've created with VRChat and its largely growing into one of the most toxic I've ever had the pleasure of playing because of exploits such as these.
The IP exploit needs fixing.