increase world upload limit for PC
-(Cooper)-
Currently I have the entire Legend of Zelda Breath of the Wild map fully exported to a unity project and it runs very well (50 FPS on average). However I can only upload 4 square km of the map to vrc. I know asking for 20GB is a bit ridiculous but i think it could certainly be more than the approximately 1.15GB that it is right now (on PC). If not that, than at least allow me to see the size of the world I'm trying to upload instead of "This file is much too large". This could be useful for other worlds as well, like mmd worlds or any worlds for that matter. It would allow creators to make more full and complex worlds. An alternate solution to this would be to allow world creators to use asset streaming to load model/texture data at runtime but that would be probably a very difficult thing to add.
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Docteh
NGL it really sucks joining a gigabyte world with one friend with trash internet. Every single world that is around 900mb would inflate to whatever increased limit.
Great care should be taken for increasing any limits.
Ericbazinga
Don't get me wrong, the entire BOTW map in VR sounds awesome, but there's nothing you can do to reduce that size? There's some absolutely insane huge VRC worlds that fit under 500mb, I'd argue with some mesh and texture compression you could manage it (or at least get closer).
The "Build Debugger" function in this toolkit should help a lot, giving an itemized list of assets sorted by filesize.