Currently I have the entire Legend of Zelda Breath of the Wild map fully exported to a unity project and it runs very well (50 FPS on average). However I can only upload 4 square km of the map to vrc. I know asking for 20GB is a bit ridiculous but i think it could certainly be more than the approximately 1.15GB that it is right now (on PC). If not that, than at least allow me to see the size of the world I'm trying to upload instead of "This file is much too large". This could be useful for other worlds as well, like mmd worlds or any worlds for that matter. It would allow creators to make more full and complex worlds. An alternate solution to this would be to allow world creators to use asset streaming to load model/texture data at runtime but that would be probably a very difficult thing to add.