Implement DLSS (Deep Learning Super Sampling) to massively boost performance.
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Shadix
As we all know VR isn't very easy to drive and FPS can get quite low sometimes, seeing as it constantly needs to render 2 viewpoints.
With Nvidias recent improvements to the performance and ease of implementation of DLSS, i think it would be a wonderful thing to have in VRChat.
For anyone who doesnt know about it, you can find infos on Nvidias website : https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-big-leap-in-ai-rendering/
Just earlier today at a Q&A on Reddit Nvidia confirmed that DLSS SDK 2.1 now supports VR. Link : https://www.reddit.com/r/nvidia/comments/ilhao8/nvidia_rtx_30series_you_asked_we_answered/
Does VRChat have high quality motion vectors to implement DLSS 2.1 ? And if not, is this something you are planning to implement in the near future ?
Seeing as VRChat has the biggest active playerbase out of any VR game I'd like to believe that Nvidia would actually care to help the VRC devs realize the implementation. It would be a win-win for both companies.
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Flufflestuff
It's been 3 years and I've been using wrappers that eac has whitelisted like lossless scaling and reshade to inject things like dlss/fsr and put a gamma slider so my busted eyes can see in this game, can we just get these features put in yet so video players stop breaking from me having to use jank to workaround it?
Smash-ter
feel like this may never be implemented because DLSS is an SRP feature. Shaders would not be forward compatible with the new systems and DLSS/FSR has nothing in terms of VR support.
Flufflestuff
AMD FSR was easily added by a simple .DLL injection that didn't even cause many issues if you neglected to updated for a year and a half pre-eac. It's actually incredibly stable and easily implemented too. (personal experience. )
-_zenix_-
the post is 3 years old... I hope the developers will be able to implement this idea.
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G
GrimSqueaker
This would be lovely, and training-wise it would be very doable, but everyone seems to overlook the fact that FSR and DLSS only support the HDRP in Unity. Sorry, I'd love this as a feature, but switching rendering pipeline, as much as I'd want it, is a rather larger project than just adding hooks for an NVIDIA/AMD library.
peq42
DLSS isnt supported by most devices. FSR would be better
night____
peq42: I don't see why that would be a reason to not implement it. Add both FSR and DLSS for people that have supported GPUs.
Furriest
Not just DLSS, but AMD FSR and FSR 2.0, upscaling technique support would help reduce the blur in VR by providing sharp lines at a higher resolution, making VR feel much much more smooth.
Badeand
AMD's FidelityFX SuperResolution Upscaler would be a good option too, especially since it works with any graphics card. DLSS is exclusive to Nvidia's 20-series and higher cards, so AMD and Nvidia GTX card owners would be shit out of luck if DLSS becomes the only option.
Found a video talking about a SteamVR mod, or whatever it is, that implements FidelityFX, and it looks like it's doing wonders for the framerate without noticeably lowering the image quality: https://www.youtube.com/watch?v=BYwcbHptSE0
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