Idea to fix fps in VRChat
KOX599
Hello everyone.
I have a good idea to fix your fps in VRChat a see a lot of avatars with texture size over 150mb+ so i come here and say to vrchat dev and player to use Thry's VPM Listing asset and lower your texture size to 1024 to total vram be use for 80 player be 8gb to max 10gb vram use ( if your avatar look bad set 2048 and low quality compreson for better avatar look ) or just lock upload av with more then 100mb+ texture size / 8gb vram per 80 player to Creator Companion asset and tutorial for new user. Let it be like quest version physic bone max 8 and can't upload etc.
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Docteh
Most hilarious thing I've seen is a Quest version of an avatar using 40.8mb of uncompressed for the main 3d model. Over on PC the same file clocked in at 34.5mb. so with the new 40mb limit for uncompressed assets on Quest, the 3d model just by itself was too big.
But yeah, this doesn't really read like a feature request, this reads more like a forum post.