Hey!! When will Dynamic Image be implemented!!
complete
Log In
Fax
complete
We just released a new version of our Worlds SDK, version 3.1.11.
Image Loading is now available!
We hope you enjoy this feature. Thank you for being a creator!
Momo the Monster
Merged in a post:
Make it so we can load external images with SDK3
Kinashi
Make it so we can load external images from a URL in SDK3 World, this would be insanely useful especially for worlds that use thousands of Images, this would let us keep expanding our worlds without having to worry about Download Size due to Images.
Even if we make the Images 128x128 it will still end in it adding another 50/100mb just from images, but if we can load them externally this would completely remove this problem all together.
Momo the Monster
Merged in a post:
ImageConversion.LoadImage
アディン・ヨハネ
Hi.
Please support UnityEngine.ImageConversion.LoadImage.
I want sync Player custom image file in udon.
I want convert player image file to base64 string, and input in vrchat.
and then sync all player that string, and reconvert to image and draw.
but, udon did not support LoadImage.
please support it.
digiponta
Thank VRChat for releasing Dynamic Image feature in near the future. I understand that you are aiming to provide Dynamic Image as a world function now. I am looking forward to this.
The additional request has come to my mind recently. A dynamic image feature for avatars is useful for presentations in the VRChat world. The expected specification is to provide for avatar, a 3D plate object (world fixable) that displays any image selected from the images registered in the gallery at any time.
If we upload the page image of the presentation material, as Photos in the gallery menu on the VRChat web, we can explain while displaying the selected page image.
I think this request can be made even after the release of the function you are currently working on. Thank you.
Fax
in progress
Fax
Merged in a post:
Supporting the VRC_Panorama in VRChat SDK3-WORLD
digiponta
I hope you to support the VRC_Panorama in VRChat SDK3-WORLD, also. Or I hope the Udon API for bring a images (PNG and/or JPEG) in a URL to my world, dynamically.
-------
If the amount of data loaded into the world is indeterminate and you are worried about the risk of crashing the player's client. I think that the data capacity required by the world can be estimated in advance by adding a parameter that specifies the maximum capacity for each image data (URL) to VRC_Panorama (alternatively, an Udon API for loading images via the internet). If you want to load an image that exceeds its maximum capacity, you can stop loading with gills even during loading.
By supporting only PNG and JPEG for image data, it is possible to prevent unauthorized loading of program code.
Fax
Merged in a post:
Waiting for VRC_Panorama replacement.
MrDummy_NL
This VRC_Panorama is a lot used in many worlds, to show external news images, schedules, and images.
But without it, some worlds will useless without it, and so they cannot convert to Udon/SDK3. They will stay in SDK2.
I hope you add it soon as possible to Udon. It's very important function for many worlds.
moonorama
Can you fill me in? What is dynamic image?
@BLKZOR|八黑山|ㇰㇿ
moonorama: A method for getting object textures from the web.
There used to be a component called VRC_panorama.
Whereas video players get a video from a URL, Dynamic Textures get a still image.
@BLKZOR|八黑山|ㇰㇿ
Numerous users use schedules, wall newspapers and presentation slides. In the past, SDK2 had VRC_panorama, but since this was discontinued, VRChat has become a bit inconvenient. This is because the still images need to be converted to MP4 in order to use the video player.
Realmlist
@BLKZOR|八黑山|ㇰㇿ: While it's still quite the workaround, you can make this happen absolutely for free with GitHub workflows + GitHub Pages for MP4 hosting.
D
Docteh
Realmlist: Is that video related work around viable with SDK3? I looked at the github side of things, looks like fun thing to try, just not sure what it entails.
Realmlist
Docteh: Yes. This is the current VRCSDK3 workaround for the lack of VRCSDK2's VRC_Panorama.
MrDummy_NL
You just repeated my old request with VRC_Panorama function in SDK2, which is used for images.
The reason is same. Until now, most worlds uses VRC player to load pictures. (You need sort of still-video which plays once and stops - then it act like image.)
The reason: security / avoid read some data players.
Load More
→