First of all, I'd like to elaborate on why having a small Near-Clip plane is essential. In the blog post, it's mentioned that small avatars can see their hands. While this is true, I believe the main advantage of a near clip plane is the ability to receive headpats and perform actions that require being close to other players, such as kissing. When a world is not constructed with this in mind and someone tries to headpat you, you suddenly see their wrist and the inside of their avatar, which disrupts the experience and immersion. I often find myself going through an awkward "sigh... wait, I forgot to switch the near-clip plane, let me open my menu," then I open my menu and change the setting. This happens almost every single time I log on.
I am aware that there are different types of players, and some prefer flying in worlds and similar activities. You claim that those worlds are considered broken with a small near clip plane. However, there are different kinds of players, including myself, who enjoy cuddles and being close to others. For us, many worlds are considered broken without the near camera distance. I believe that the near clip plane being broken is a far greater issue than the far clip plane being broken. I would argue that being able to receive headpats is more essential than being able to see the stars and background objects. When I go to flying worlds and want to engage with airplanes (which doesn't happen often, maybe a couple of hours per year), I turn off the near distance. If I don't want to fly and want to be close to other players (almost every day), I simply find that world unusable and move somewhere else. Switching the distance back to "normal" doesn't fix the issue, as seeing mountains is not helpful if headpats are broken.
If there is a strong preference to maintain the current behavior of resetting the Near-Clip setting with each game restart, I propose the addition of a toggle option below it, labeled "Persist Between Game Restarts." While you might be thinking that it may be helpful to include a warning message for users who opt to enable this feature, such as "Enabling this option may affect the performance of larger worlds." I’d argue that if a user chooses to disable the persistent setting, a more important warning should be issued, stating "Disabling this option may disrupt headpats in many worlds." This approach would empower users to make informed choices based on their individual preferences and experiences.
The near and far clip plane settings are typically determined by the world creator. However, it's worth noting that in practice, many worlds, including even very small ones, often do not have these settings configured correctly.
Your consideration of this feature request would greatly enhance the user experience and inclusivity within VRChat. Thank you for your attention to this matter.