Haptics in the avatar SDK
tracked
Tiոi
This would allow for some immersive avatar features such as a gun vibrating when shooting, bow vibrating when you're drawing an arrow on a bow, or vibrations when high-fiving your friends.
For example, using contacts to detect your hand hitting another hand, having a toggle on the contact component for "haptic vibrate on-enter", or maybe a more indepth state behavior component for the animator, and boom you got a super immersive high-five :-)
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Scout - VRChat Head of Quality Assurance
tracked
Catsix
Anyone whos taking a look at PSVR2's Horizon gameplay can tell this would be a great feature, but should be behind a safety check for friends or shown avatars only. Or alternatively turned off.
K
Kijan
Also the ability to toggle it in the safety settings in the VRC menu would be nice! ^w^
But another thing I would love to see alongside this is the ability to select what kind of device and what area the haptic feedback goes to, so devices such as bhaptics could have world integrated support...
The second part is unrealistic, I know, but I mainly think it would be nice moving forward for eventual integration with (hopefully) a larger more affordable market of haptics.
AlexaVRgirl
OMG this is a must!
Wisp․OwO
parameter named (Vibrate) and have the number value a float for more control over how much it vibrates
@VoicesShiature
that will be nice. :3
Liindy
please please pleeeease
I'd love to develop assets using stuff like this