Global video texture on quest supported shaders
rollthered
Having options for the global texture from the video player to display on materials uploaded to quest avatars. This would be beneficial for creators that make accessibility tools (Like CineShades for example). https://jinxxy.com/Construct1024/CineShades
There is a large userbase in VRChat, considering many like to rest and watch YouTube content and the like. The majority of the player base uses Quest headsets.
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Should this be added to the main shader or be its own shader?
Open question for the development team. However, if it were a toggle switch in the current mobile supported shaders that would work for us too.
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kxxiii
even a very banal GIF player from CORS vetted content ..
rollthered
kxxiii This is not related to this Canny, please consider making your own canny post for this.
Discussion should be related to the canny, otherwise its just going to confuse people. ^^
kxxiii
rollthered I understant. Apologies.
u-Kotovsky
Doesn't video texture use whatever developers of video player prefabs decides to name it? That would mean it requires an asset processor or something to edit shader to use specified global texture name?
rollthered
u-Kotovsky If it does, Its fairly standard since you could just change the texture on the sdk end and most times doing so is a few clicks away. If VRC somehow ends up requiring specific naming for it that would be a bummer but its not the end of the world for me tbh.
Glitch The Fox
This would also allow us to feed the SFES to quest avatars too which would allow us to give them a closer event inclusion experience to what we give PC users, even without Audiolink, I'd like to add the request that this would be modifiable with tiling and offset, and maskable like an emission colour
rollthered
**This is a request to have the quest mobile shaders updated so that they can access the global render texture from video players.
This clarification was needed after someone messaged me and was confused.
SCAG-alicious
Perhaps another addition onto this that makes video shaders global by default so world creators do not have to set up their video player to have a global texture as well