Sick and tired of having like 100-300ping and I'm in the UK!
Everyone who's saying the high ping isn't an issue is probably the same people you see sitting in front of the mirror all day long in full body staring at their fuckboy/ethot avatars as their brain cells slowly die off.
ok "matt" pretty aggressive there. Did somebody in the mirror look at you the wrong way?
I'll say this now I rarely do look in the mirror for even a couple minutes but there are discussions that I have with friends that carry out for hours and I also dislike mirror dwellers but hey everybody plays the game how they like so I just ignore em.
In most cases where you're just talking with people and socializing the ping isn't much of an issue however for game worlds I could see it being a problem but some worlds such as Laser Dome have gotten around this a bit by making the shots local.
@Eternal Ohm: I'm not even gonna waste my time on you.
@KV-2 Stronk: Cool, I probably shouldn't have on you but here I am.
@Eternal Ohm: ok cool
@KV-2 Stronk: Chill the mad talk dude but i do get lag when i do chill at the mirror w/o full body. Its mainly based on players avatars and locations of the servers w/ detailed worlds. Higher the world rez, Better chance of ping going high and lag issues
Most people here seem to only think "oh, it's just social game" and such, but considering how Udon is being pushed more and more, have you thought about other actions in VRChat than staring at the mirror?
Many games that world makers do are pretty awkward to play when connecting outside of NA. One of good examples is recently published Freeze Tag world. It's a wonderful world and great fun, but it gives EU folks many issues. Freezing players is EXTREMELY delayed so players can abuse this by saving few people while you can't do anything but hope that the server catches up with the fact that he should be already frozen. I'm not saying that NA people might have zero delays and such, but 250 ping is NOT helping at all.
If you are going to introduce Udon to us with all these cool concepts and games you can do, please let us at least host it ourselves. It doesn't make any sense for an instance filled with EU boys to be stuck in NA servers.
@Mara: Well you do bring up a good point, a listen server would be nice for such cases assuming it can be secure (I.E. not leaking IP's)
Have fun playing games in VRChat with 200 ping lol
@SKIZZOO: big oof
As someone that played the Game for over 2 Years now i can just say, me having between 100-200 ping never was a Problem.
No Lag in either Players , Myself , Voice or other stuff.
And they really cant do stuff like that, since they dont have Limitless Funds/Money to just put Servers everywhere or Rent Servers.
@OpTic Flutter: you probably also sit in front of that shiny rectangle all day staring at your fuckboi/ethot avatar which doesn't require low ping to do
Germany here, never had any issues with VRChat lagging server wise before, rather the opposite, I think its insane how smooth and clear everyone sounds even if they come from asia or NA
Or better, leave an "executable" that everyone can download to "host an instance of vrchat servers or map download servers
@tomaveclevdsl: sounds like privacy issue if people could join you normally to that instance hosten on your pc without even knowing that.
@GotoFinal: Yes of corse the player should be made aware that they are going on an instance that is on a community hosted server and they accept or refuse
@tomaveclevdsl: it would be an interesting idea to be able to host a private server
Well, at the end its makes no difference to me, most of time on join on some other people and all people in given instance would need to be still connected to single server, so... I would probably need to connect to usa/japan quite often anyways. Tho more servers could improve games made with udon when playing with few friends from one location so +1 anyways.
It is not possible I think. Im ok with 200 ms and also I have friends from America and other.
Ping in a social game like VRChat isn't that much of an issue imo. Sure packet loss and bufferbloat would affect it but that likely has more to do with your internet connection / router.
I play with 200 ish ping (I'm in NZ) and it's fine for me