Full Body Tracking Manual calibration
complete
Whisper
I know this effects the minority of users but it can be really frustrating that an avatar floats or, their hips contort in awful ways due to slight differences in proportion. I don't know if it's possible but is like to be able to manually place the trackers one by one where they would go. Perhaps this is just wishful thinking, but I would like to see this feature fleshed out a bit more.
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Phasedragon
complete
This has been implemented in a previous update.
Tommy Blom
Just deleted my own bug report about this and pasting my suggestion for a fix here instead:
A manual way of designating which tracker sphere is for hip, left/right foot, maybe just pointing at and clicking each in order or something simple?
Locking those bones in space relative to the tracker spheres when standing in t-pose and pulling the triggers.
Since the trackers are designated for which bone to control and should just move relative to each other, it doesnt matter if you have the trackers on the side, top, front, back, whatever, of your hip or feet since the positions are still relative to each other.
Possibly with an override to always use the default position for the head/hmd+hands/controllers.
RyuuCmd
I did up vote this thread but seem like you posted in the wrong place , if you would want to manually move the bones of the tracker you would need to ask that to steam, I wanted them to do so too , because the hips bone is a problem but legs 99% of the time are fine , but with new driver4vr ver.3 drivers we can now move the hips bones manually but im guessing you are using a vive
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LordKamakazi
If I could upvote this a million more times..
Kalista Phoenix
and allow for them to be changed, without having to switch back and forth between avatars just for another chance to resync. I've been having to do this several times just to get the tracking right.