Forced Camera Near Distance Udon Access
shammy
I don't think anyone likes having to set the forced camera near distance setting to their preferred settings every time they launch the game.
Instead of having it reset every time in order to avoid rare visual oddities in a few worlds why not make it persist but also allow worlds to limit it with Udon or maybe just a toggle? Just like they currently have the ability to do so for avatar scaling.
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hdorriker
Having this accessible to Udon is a minimum compromise if user near clip override is going to persist between worlds since extremely low near clip can break shaders and geometry (especially highly-optimized geometry) which breaks accessibility considerations in a world’s presentation. This is especially important for worlds using scripts to fix user comfort in stations (requiring a minimum distance between head and hip bones to work) and Sacc Flight worlds where far clip needs to be pushed as far as it can because of the nature of how flying works.
shammy
hdorriker Indeed! This is why I've suggested this compromise ☺️ Everyone I know complain all the time about having to set it every time, but I wanted to provide a solution rather than provide a problem
Oxah
An ON/OFF switch right underneath the forced camera near distance option to save the state of said option would be a very welcomed feature to be quite honest I find myself having to change it every-time I change world which is a little annoying!!!!
°sky
i like the idea of saving nearclip distance, it can be quite annoying to constantly set it.
i dont like the idea of worlds being able to force a near clip distance however. a way for a world to reccomend a near clip setting and have ui that changes it on your behalf i believe would be better.