Float math and simple variables
Fionna
Thanks for the int math, but float math is also needed! It drives animator speed parameter and blend trees.
Also would love to have any sort of variables to 'read' animators externally.
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Shelfen
Yes thank you, would be great to add float math so we can have more controll over the animators, would open up for more flexibility to the system! Shouldnt be to much work to add since the int math already is present.
Wheathn
Yes, specifically some way to use Animator.GetFloat and toss that value into a trigger.