[FEEDBACK] Animation Behavior Needed to Enable/Disable Force Locomotion for Fullbody
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Shade the Bat
The "Force locomotion for 6PT" checkbox can't be changed at runtime. This means you cannot have avatars that may only sometimes want lower body locomotion depending on mode, for example avatars that can spawn vehicles (see gif1)
In order to puppet vehicles like this, force locomotion must be disabled. However, this means that normal locomotion is effected (see gif2)
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Completed last year! 🏄♂️
We've added it as a menu option.
Thank you for your suggestion.
Mage_Enderman
This already exists?? for a simple drag and drop look up something like "VRChat Locomotion fix" on gumroad I think you'll find 2 different locomotion layers made by different people
Franada
The documentation say to make your own locomotion system when disabling that option.
It exist multiple prefab for that purpose.
I made one that do that and more.
DAG-XR
Franada: Does it work for all bone structures, or just default humanoid?
Franada
DAG-XR: Humanoid