Eye Tracking Parameters
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EndoTheSkeleton
Now hear me out. Eye tracking except its through animator parameters so you can animate the eyes yourself looking up, down, left and right! for example, for people who have 2D eye textures, we could animate the UV mesh of those eyes to look around!
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B-Kay.
I'd like to bump this as well! I ended up writing a program that intercepts my eye tracking program, by configuring it send to a port my program is listening to instead of directly to VR Chat. It then reads the /tracking/eye/EyesClosedAmount address, then sends out an /avatar/parameters/EyesClosed float value for my avatar. I then just redirect all the packets to VRChat on port 9000.
It works, but all of that just to make it so my avatars ears can react and twitch with my blinking. Having these as default parameters to toy around with would be amazing. Think of the possibilities. Imagine a horror world being able to react to someone closing their eyes!
MechaDolly
Bump, we really need this aswell as blend shape for left and right
ModernBalloonie
YESSSSSSSSSS I need this!
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AtomicRobot
I would love to use the Eye Look Feature, but with a custom Shader running my 2D Face I can't do so simply. This Feature alone would save me a lot of headache!