Expose "allow portals" to udon
tracked

Fionna
There are many applications for temporary portal-drop restrictions, as portal dropping can be disruptive: portals allowed in game lobby only, during events, to prevent path-blocking or using portals to visually obscure things, etc. Currently the only toggle available is during world upload.
At the moment, Udon can restrict portal drops by placing a spawn transform at the player position. (I was almost ready to release a toggle prefab that uses this method.)
With the upcoming portal placement feature, this workaround will likely no longer be possible.
Please make the "allow portals" to be an udon-exposed feature.
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LoppyDaCutie
since udon is a thing this should go without saying this would be useful to prevent certain groups that are breaking terms of service from gaining unnecessary members they do not need.
multiple factors come into play with this feature as well;
how will it be used?
will it be a free added on "create instance with <no portals by default>".
groups: per role permission this includes group publics.
publics just disable upon public instance creation not from system but by user publicly generated instances.
how will it play out?

valenvrc
Allow droping portals on group only instances as a permission would be nice too

Fax
tracked

Fionna
Other suggestions from outside discussion:
- allow for "portals allowed" or "portals disallowed" zones, like a box collider you place that would override the global world setting. This would be a very user-friendly method, and simplifies the code needed for most use cases.