DOWNLOAD YOUR OWN UPLOADED CONTENT FROM VRCHAT
NEMELIS
Please note that this future will function via vrchat's website or vrchat support ticket.
So when the user logon to that site,he will be able to re-download own (future proofed enabled/disabled) uploaded content from vrchat.
This procedure is 100% legal
The only thing user shod keep in mind,is that he must never share his account information to anyone. In this way there will not be any problems with the TOS.
And to be honest, i'm very surprised why vrchat didn't do anything about this to make it happen.
is this because the users will be able to download paid content that is uploaded to them?(although this may be possible in the future so when the user ONLY give own username to the creator, The creator will be able to send pay'd content to that user).
in this case user will be able to abuse this future,and download something that is sent to his account?
Well this will not be a problem because,the vrchat will make separate API's for users who upload their own content and the content that is sent to a user. The first API will be unlocked but second will be locked. In this way the user will only be able to download what he uploads,but not something that is sent to him
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Docteh
> he will be able to re-download own (future proofed enabled/disabled) uploaded content from vrchat.
One issue I see with the future proofing option uploading uncompiled file is storage space. Unity will happily load a PSD (photoshop) file as a texture. So I've seen a PSD over a hundred megabytes used to provide a texture of about 5mb after texture compression. I think the future proofing idea is nice, but the amount of work required to grab the right stuff and keep workable is too much. Makes more sense to tell people to backup thier own files.
If people back up thier files they'll have them even if VRChat has trouble.
NEMELIS
if that's a problem?
You can use many free, paid or online tools that can multi-convert photos to other file formats at once.
and if the user really care about retrieval of lost world, he will be ready to do a hard work to make it original as it was before, and on the end of the day his work will be payed off.
as for the backing up unity projects, assets and other files matter, you simply can't predict when your HDD will die. and even if you backup your data to another drive, that another drive might also fail. i will just say 2 of many that can cause HDD to die:
PSU failure
OVERCLOCKING
But if you buy more HDD's to back up already backedup data that is already stored from many drives, that will be too much and it's very complex and not so cheap way to resolve this problem.
and even if you backup to a cloud drive storage, it's very unreliable because even if it has encryption protection, it doesn't mean that your data will be 100% secure. and not to mention many cloud storage are limited, or they will clear stored data periodically. so to avoid this you have to pay for persistent data storage and eliminate other complications which is not ideal for some people who only want a free cloud storage services.
so all in all i think that this future will not be so complicated to implement in vrchat's website or via vrchat ticket support.