Do not limit contacts to 60 updates per second
available in future release
SenkyDragon
VRC's ContactManager limits contact updates to once every 0.0166 seconds, which seems arbitrary as it negatively impacts the behaviour of contacts only for users with better performing systems. This update limit causes tracking systems using contacts to look "jittery" at higher framerates, as the tracking cannot update as fast as the game is rendering.
Please remove this contact update timer and just run them on every frame.
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Dexvoid
updated the status to
available in future release
The Material Contacts feature currently in the
3.10.6
beta SDK is expected to remove this rate limit on contacts so they update every frame.