Avatar Performance Ranking metrics representation as progress bar near nickname (trying to solve false-flagging)
kawashirov
This post suggest solution for problem described here: https://vrchat.canny.io/feature-requests/p/weighted-avatar-performance-ranking
This post extends it, so Please read that canny before reading this. I made this in different post because ppl can be for/against exactly this method of representation.
I suggest instead of single icon over nickname show a pogress bar which filled with colors of ranks and represents balance of performance in avatar.
For example if from 24(?) metrics avatar have 13 "very good", 5 "good", 3 "medium", 2 "poor", 1 "very poor" progress bar will be filled with colors of "very good" for 54%, "good" for 29%, "medium" for 13%, "poor" for 8% and "very poor" for 4%. I also suggest to adjust colors of ranks and go over green in spectrum and mark "very good" as blue. I attach image what it could look like.
This wilbe MUCH more informative, but doesn't overload name plate very much. Players will see: if bar is full of red, that means it's badly optimized in general. If it's mostly blue-green but have some yellow-red it means avatar is mostly optimized and only have issues in some specific cases. In current sate of things in VRC alot ov avatars will be maked as Poor or Very Poor but soe of them will be poor only because, for example from dynamic bones, and others will be poor in most metrics. And players cant difeerenciate that w/o deeply inspecting avatar's stats profile!
In my opinion, this is currently MAIN PROBLEM of new system that turns players against it. But system not bad in general. This is that same as with user ranks: it's just wrongly represented.
This representation also allow to make weighted metric counts as well. For example, it's possible to make gradation on polycount on renderers and vertexcount on clothes.
Also, it'spossible to make this w/o graduation: progress bar can be made as 24 texels in a row. Each texel box show rank in specific metric. It will not be obvious what box represent what metric, but by overal colors of boxes it's possble to make correct... assessment? of the avatar. It's also possible to sort metrics in a row by CPU vs GPU consuming.
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Mage_Enderman
I think with a bit more polish something like this could work, ye.
Kizzy
While I agree that a bar is much better than an icon, having that many colors and bars looks like a confusing color clusterfuck that the average user won’t understand at all
kawashirov
Kizzy: Yea but I guess while it will be shown when quick menu is open, it's not a problem: it's should not be very distractive in general. When players open quick menu an looks at player, they seeks for information, so I guess players will be "mentally-ready" to see this rainbow.