Allow separately selectable audio output device for voices and other game audio
X-90
Similar to VOIP programs that allow voice communications to go through a separate audio device. For example, Voice comms through headphones/HMD and world/avatar audio through speakers or mirror HMD device.
This allows for other uses such as audio comms ducking and OS adjustable volume like the hardware audio adjust buttons on the PiMax and Vive Pro 2
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tw1l1ght75
+1
If thats not still a Unity restriction/limitation - which I got as feedback when talking about this exact thing with a vrc-dev friendo a couple years ago
starcluster22
Please prioritize this feature it would significantly improve user experience.
McHauge
Would be amazing for events, so you can record with no voices, but stil communicate ingame via voip
Lydia K
This would be huge for allowing users to use their full sound system for music while keeping users voices in the headset.
NikkyAI
being able to mute voices or have them as a separate track in a recording / stream would makes things a lot more convenient
f
foxotic
This would be helpful for movies / comms also. I'd like to be able to use my speaker system but hear my friends through my headset for example. Hopefully something like this can get implemented relatively soon
dorpomi
It would be amazing to have this feature as a more generic setting that will allow the user to configure different audio buses and select output devices for each one, as well as accessible by world creators for custom audio output.
For example, music in a club world or low frequency effects channel from a 5.1 audio source can be directed directly to a subwoofer or a haptics device for a more faithful experience. Configurable camera audio output available as a separate audio bus is another great example.
paxiya
I would love this feature, which is standard in most multilayer titels, to have voicechat on my headset/hmd and music on my external speakers.
agateline
This would be super helpful
z
zarriente
Yeah, like if the engine could output of each of the volume sliders to separate channels like how the Discord program separates the audio channels for the program sounds and the voice channel comms.
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